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Victorinox Skinning, Black Fibrox, 6 in
$26.49
Victorinox Skinning, Curved, Black Fibrox, 5 in
$24.99
Victorinox Skinning, Curved, Rosewood, 6 in
$35.95
Diagonal Cut Pliers/Skinning
$30.99
Skinning, Black Fibrox, 6 in. (40639)
$19.96
Meyerco 4" Fixed Blade Skinning
$18.99
Skinning, Curved, Black Fibrox, 6 in
$16.85
Skinning, Curved, Rosewood, 6 In
$44.00
Skinning, Curved, Black Fibrox, 5 in
$17.99
Skinning, Stiff, Black Fibrox, 6 in
$22.32
Essentials: Character Binding and Skinning in Maya - Learn how to both rigid bind and smooth bind your character rig in Maya. You will also learn how to create muscles and alter the binding information on a character.
$28.19
Skinning 2: Weighting - Once geometry has been Smooth Bound to a skeleton, vertex weights must be edited to design the skin deformations. Maya's default weighting algorithms can give a good starting point, but the skin will be riddled with problems. Continuing from 'Skinning, 1', we look at the workflow for effectively editing weights using Artisan and the Component Editor. Every major region of the body is addressed including the hand, foot, knee, pelvis, shoulder, abdomen and chest. While weighting, we also discuss...
$49.00
Skinning 2: Smooth Skin Weighting
$49.00
Skinning 3: Head Skinning and Weighting
$49.00
Skinning 4: Smooth Skin Influence Objects
$49.00
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