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Artificial Intelligence for Games, Second Edition
Pages: 896, Edition: 2, Hardcover, Morgan Kaufmann |
$59.33
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$59.33
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Artificial Intelligence for Computer Games
Pages: 212, Edition: 1st Edition., Hardcover, Springer |
$108.22
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$108.22
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Artificial Intelligence for Computer Games: An Introduction
Pages: 160, Hardcover, A K Peters/CRC Press |
$39.45
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$39.45
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Artificial Intelligence for Games by Ian Millington
Free Worldwide Delivery : Artificial Intelligence for Games : Hardback : ELSEVIER SCIENCE & TECHNOLOGY : 9780123747310 : 0123747317 : 12 Sep 2009 : Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. This book focuses on the problem of improving the quality of AI in games. It includes examples from over 100 real games. |
$58.75
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$58.75
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Artificial Intelligence for Games
''Ian Millington crosses the boundary between academic and professional game AI with his bookArtificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won't work under the CPU constraints imposed by modern games. This book walks a line between the two and does it well. It explains algorithms rigorously while also discussing appropriate implementation details such as scheduling AI over time and using the right data structures. I will be using this... |
$70.00
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$70.00
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Artificial Intelligence for Computer Games (Hardcover)
Genre: Computers + Internet, Mathematics. Subgenre: Applied, Artificial Intelligence. Publisher: Springer-Verlag New York Inc. Pages: 200. Language: English. Format: hardcover. Release Date: April 12, 2011. Date Published: March 8, 2011. |
$122.55
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$122.55
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Biologically Inspired Artificial Intelligence for Computer Games
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificial intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune... |
$79.99
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$79.99
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Artificial Intelligence for Games
more Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The... |
$77.95
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$77.95
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Artificial Intelligence for Games
Now on sale! Buy Artificial Intelligence for Games by John Funge with 8% reduction now! This is the ebook version of the book published by Morgan Kaufmann. Limited time offer only. |
$68.99
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$68.99
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Artificial Intelligence For Games
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist... |
$78.76
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$78.76
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Artificial Intelligence for Games Ebook
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist... |
$70.23
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$70.23
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Logic and Games on Automatic Structures: Playing with Quantifiers and Decompositions (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)
Pages: 130, Edition: 1st Edition., Paperback, Springer |
$52.56
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$52.56
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Biologically Inspired Artificial Intelligence for Computer Games
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificial intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune... |
$80.61
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$80.61
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Artificial Intelligence for Computer Games : An Introduction
This book provides a comprehensive introduction to the use of artificial intelligence (AI) in computer games. The author concentrates on the techniques and strategies for developing efficient AI engines for gaming applications. Building on fundamental principles of artificial intelligence, the author explains how to create nonplayer characters (NPCs) with progressively more sophisticated capabilities. The author considers the system architecture and explains how to implement potential behaviours... |
$40.90
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Artificial Intelligence for Computer Games
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$125.78
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$125.78
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Biologically Inspired Artificial Intelligence for Computer Games Ebook
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificial intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune... |
$74.31
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$74.31
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TeenCoder Series: Game Programming Student Textbook with Course CD, Second Edition
Introduction to the XNA Game Studio. Game design, game engines, and timer loops. Screen coordinates and color concepts. Drawing, scaling, and rotating images. Handling keyboard, mouse, and XBox 360 Gamepad controller inputs. Creating Sprite objects. Collision detection. 2D animation techniques. Playing music and sound effects. Game physics. Maze generation and solution algorithms. Menus, overlays, and deployment models. Multi-player scrolling games. Game artificial intelligence (AI). |
$74.99
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$74.99
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Tricks of the Windows Game Programming Gurus with CD-ROM
Description Author Bios "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms... |
$76.80
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$76.80
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Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)
Pages: 283, Edition: 1st Edition., Paperback, Springer |
$57.74
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$57.74
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Just the FACTS101 e-Study Guide for: Game Development Essentials : Game Artificial Intelligence
Never Highlight a Book Again! Just the FACTS101 study guides give the student the textbook outlines, highlights, practice quizzes and optional access to the full practice tests for their textbook. |
$4.39
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$4.39
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Artificial Intelligence for Games, by Millington
ISBN-10: 0124977820 ISBN-13: 9780124977822. Edition: BK w/DVD. |
$23.95
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$23.95
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A.I. - Artificial Intelligence (2001)
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$13.99
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$13.99
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Artificial Intelligence | Data Drone
In 1987 Baird Hersey, Tommy Guralnick and Bill Bacon came together to form. Artificial Intelligence. They each brought their broad individual musical histories to the band. Their music was an innovative blend of pop, rock, avant garde jazz, world music and muisque concret with a political point of view. This is there only recording. |
$9.99
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$9.99
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Game Development Essentials: Game Artificial Intelligence
Pages: 320, Edition: 1, Paperback, Delmar Cengage Learning |
$47.72
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$47.72
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Modeling Decisions for Artificial Intelligence
Modeling Decisions for Artificial Intelligence This book constitutes the proceedings of the 6th International Conference on Modeling Decisions for Artificial Intelligence, MDAI 2009, held on Awaji Island, Japan, in November/December 2009.The 28 papers presented in this book together with 5 invited talks were carefully reviewed and selected from 61 submissions. The topics covered are aggregation operators, fuzzy measures and game theory; decision making; clustering and similarity; computational intelligence... |
$83.50
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$83.50
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Artificial Morality: Virtuous Robots for Virtual Games
Explores the role of artificial intelligence in the development of a claim that morality is person made and rational. |
$35.99
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$35.99
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Chips Challenging Champions: Games, Computers and Artificial Intelligence
Pages: 370, Edition: 1, Paperback, North Holland |
$61.95
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$61.95
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Tesox - Artificial Intelligence - Plastic City
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$1.99
djmr.com
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$1.99
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Bringing Computer Games to Life: Artificial Intelligence and Physics DVD
Never short of eager programmers and willing testers, the computer game industry has long been both a hothouse and a proving ground for cutting-edge computer applications. Focusing on efforts to integrate artificial intelligence and the laws of physics into character response and movement, this program takes an inside look at how Britains sophisticated computer game industry is pushing the envelope of creativity. Bullfrog Productions founder Peter Molyneux, designer of mega-hit computer role-playing... |
$99.95
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$99.95
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8. A.I. (Artificial Intelligence), film score: Where Dreams are Mad
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$0.99
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$0.99
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Artificial Intelligence For Computer Games: An Introduction, by Fung
ISBN-10: 1568812086 ISBN-13: 9781568812083. Edition: . |
$8.81
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$8.81
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Think Tank Artificial Intelligence 15 V3.0 - Slim Laptop Case for 15 Laptop (Compatible with Airport Bags)
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$49.00
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Adorama
$49.00
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Table of Contents for Introduction to Artificial Intelligence: Second, Enlarged Edition
This comprehensive, easy-to-read survey of how machines (computers) can be made to act intelligently explores problem-solving methods, representation and models, game playing, automated understanding of natural languages, heuristic scene analysis, specific artificial intelligence accomplishments and other related topics. With 132 illustrations. |
$17.95
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$17.95
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