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Clue Harry Potter
Was it Draco Malfoy with a Sleeping Draught in the Owlery? Kids will love taking on the roles of their favorite Harry Potter characters in this HP twist on the classic game Clue. Race through the halls of Hogwarts to discover who did it and what spell or magical item was used and where the student was attacked. Hasbro Games. Ages: 9+
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June 11, 2005: I know that several have said that this author is over-analyzing the Harry Potter books. However, if you have already read the first 5 books, you will notice yourself (if you read EXTREMELY carefully) that J.K. Rowling has quite the talent for foreshadowing and dropping hints and clues in the most unlikely of places. It is because of this that Galadriel has written these books for addicts like me and I would like to say here that it is her books that have made me such an...
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Harry Potter Clue Game
It's Clue with a fanciful, magical twist! Players go around Hogwarts, trying to figure out WHO did it, with WHAT weapon, and WHERE. Hogwarts comes to life as the board itself shifts from turn to turn. Secret passages change, appear, or disappear! When the Dark Mark appears, various events happen that would cause unprepared players to lose valuable House Points. Lose them all and you're out of the game!
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This exciting board game includes 1 Main Rulebook, 1 First Play Rules, 1 Game Board, 4 Character Cards, 4 Stand- Up Character Tokens, 100 Adventure Cards, 1 Magic Wand, 1 Perfect Card, and 80 Tokens.
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This "CLUE" based game comes with a game board, Fluffy Folder (for holding the solution), 2 special dice, 6 wizard hat pawns, 1 ghost pawn, 10 Hogwarts event cards, 6 Character cards, 6 Magic cards, 9 Room cards, 2 Summary cards, and a Check List Pad. The object of the game is to deduce which student cast which forbidden spell in which room in Hogwart's School. Once a player thinks he/she knows the solution they must travel to the difficult to reach third floor where Fluffy guards the answer. While...
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Players control 14 quidditch pieces on a hex board quidditch field. Teams take turns rolling and moving, turning over tiles to search for the snitch, or finding quaffles to shoot thru the hoops. Various other tiles reveal bonuses and penalties. When a player wants to score with a quaffle, he loads a quaffle ball into a miniature catapult and tries to launch it through hoop. That scores 10 points. If a seeker token finds the snitch, the team scores 150 points, ends the game, and more likely than not...
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Scenes from the first four movies. Watch a clip an answer the questions!
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