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This volume presents a collection of empirical and theoretical work relating to simulation computer games, exploring the interrelationships between the instructional design and the educational use of these materials. The authors explore the interrelationships between design and use--success in both are critical to achieve the desired ends of facilitating learning--and provide a scholarly treatment of a topics frequently handled in an anecdotal, "pop science" manner. While there is a broad literature in...
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While there is a broad literature in the design of instructional materials and in the implementation or use of those materials, the design and use of educational simulation computer games is significantly different. The overwhelming majority of traditional instructional materials are designed to be used primarily as a teacher guides a learner. However, the vast majority of computer simulation games are designed to be used directly by the learner, without much mediation. A better understanding of...
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Customize your pony & save photos / 5 islands / 16 agendas / 2 new categories / 2 new multiplayer / Collect items / 13 mini-games / ESRB Rating E Everyone [ AMG 00193 ]
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Learning By Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences, by Aldrich
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New - Designed for learning professionals and drawing on both game creators and instructional designers, "Learning by Doing" explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation.  It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators.  The book role models content as well, written accessibly with humor, precision, interactivity, and
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3189815: Master 3-D Railroad Simulation Computer Game LN/Box
Features include use of realistic cab controls to adjust speed, brakes, direction, and more to avoid derailments; saving time, money, and lives by avoiding collisions with vehicles and livestock; you can view the game progress from different perspectives such as helicopter vantage points, real-time walk through, and user-defined camera placements; import layouts including 3-D graphics, elevations and grades; define custom cargoes and assign them to cars; control revenue and expenses; select from...
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Author: Aldrich, Clark ISBN: 0787977357 Pages: 400 Subject: Training Publisher: Jossey-Bass Info from Publisher: Designed for learning professionals and drawing on both game creators and instructional designers, "Learning by Doing" explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book...
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Books. End-to-end Game Development: Creating Independent Serious Games and Simulations from Start to Finish
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X-Plane is the most comprehensive and powerful flight simulator available for the personal computer. Universal Mac Simulation Games
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div class="mainContainer Computers Electronics Cameras DVDs Music Games Books Toys in titles descriptions Company Info |Checkout Info |Shipping Info |Return Policy |FAQ's By continuing with your purchase using the eBay Buy It Now button, you agree to the Buy Terms of Use at http://stores.ebay.com/Buys-In ternet-Superstore/Terms.html . Buy requires immediate payment for this item with PayPal. Until you complete payment, another buyer may purchase this item. The Design and Use of Simulation Comput
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This digital document is a journal article from Computers & Education, published by Elsevier in 2006. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser. Description: There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area. The lack of a dedicated framework...
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Buy Graphic simulations Computer Video Games PC at Ace Photo Digital for best Graphic simulations Computer Video Games PC offer.
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Airline 6 is the most advanced and most fun airline business simulation game in the world. It features an amazing number of options to configure your own airline and then compete head to head with other airlines for passengers and cargo revenue. This realistic aviation computer game works on Windows 2000 and Windows XP and includes all upgrades and support for 12 months. This is your chance to run your own airline You will: set schedules, order new aircraft, refurbish or sell off older aircraft,...
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Used - Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere - on Web sites, in stores, streamed to the desktop, on television - they are absent from the classroom. Computer-based simulations, a form of computer games, have begun to appear, but they are not as wide-spread as email, discussion threads, and blogs. "Games and Simulations in Online Learning: Research
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Create music, dance steps and much more with the LEGO band "Tuff Stuff"!. Design a stage show with lights and images, and prepare for the big concert. Tuff Stuff will perform their creation in front of a screaming audience. Create custom dance routines for Emma, Tuff Stuff's lead singer, and dancer. Construct thousands of fabulous tunes from a range of different instruments, harmonies and music styles. Use the password-protected diary to record what happens to the band. Inspired by the world...
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Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. "Engaging Learning" offers a much-needed guide for training professionals who want to create...
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101 Kitty Pets - Virtual Pet Game
Windows Vista, XP. 700 MHz or faster processor. 256 MB RAM. 100 MB free hard disk space. 800x600 monitor, 16-bit color. DirectX 9.0c. 32 MB DirectX 9.0c-compatible video card. Windows-compatible sound card & speakers. 12X CD-ROM drive.
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computer games
Strategy. Edutainment. Adventure. Third person. Racing. Casual. First person. Simulation.
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Lots of hype. Yes, you can select from hundreds of aircraft and design your own configurations. Yes you can set numerous service options. Yes you can make detailed schedules down to the minute but for what? There is virtually NO competition from the AI airlines, even though there can be up to 100 competitors. The simulation does not recognize connecting traffic, which in many respects is the key in the airline industry. The computer airlines decisions make no sense. In terms of level of detail for...
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Operating System Windows® 95/98/ME or Windows® XP. CPU Type Pentium 166 or faster (Pentium 200 or faster rec.). CD-ROM Speed 4x or faster. Hard Drive Space 250MB Memory. Memory 16Mb (32Mb recommended). Printer Required to print user manual. Graphics Any 100% DirectX 6.1 graphics card (800x600x16bit or higher). Audio Any 100% DirectX 6.1 compatible sound card. Multiplayer two IPX networked computers required. Internet Playable Internet connection required.
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The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. The journal is interdisciplinary in nature; it publishes research from fields and disciplines that share the goal of improving the foundational knowledge base of games and simulations. The journal publishes critical theoretical manuscripts as well as qualitative and quantitative...
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SquareTrade © AP6.0 Medal of Honor Allied Assault Brand new factory direct software in sealed jewel case shown in picture here: Based on historical military campaigns of World War II As Lt. Mike Powell, member of the famed 1st Ranger Battalion, you'll battle through over 20 levels based on historical military campaigns of World War II.Fire period weapons and command authentic war vehicles as you silence the gun batteries at Port Arzew, survive the Omaha Beach landing, and more.Set during the m
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Rutherford: A Computer Simulation
In this software game based on Rutherford's work, &"players&" fire rays into a grid and plot the response. They then use the data gathered to determine the secret shape hidden in the grid. Includes instructions. Developed by Joe Rich.
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20 fully detailed tracks including dedicated network and test circuits. Multiple racing modes, including Test, World Championships, Grand Prix and Network. 3 classes, 125cc, 250cc and 500cc, with true-to-life engine and motion physics. Immersive simulation that gives you the ability to either fully customize your engine, from your shock settings to your gear configuration, or take advantage of the multiple driving aids. Amazing attention to detail, including pre-race setup, post-race analysis...
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