59 results for "Computer Games Simulation"
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The Design and Use of Simulation Computer Games in Education
This volume presents a collection of empirical and theoretical work relating to simulation computer games, exploring the interrelationships between the instructional design and the educational use of these materials. The authors explore the interrelationships between design and use--success in both are critical to achieve the desired ends of facilitating learning--and provide a scholarly treatment of a topics frequently handled in an anecdotal, "pop science" manner. While there is a broad literature in...
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While there is a broad literature in the design of instructional materials and in the implementation or use of those materials, the design and use of educational simulation computer games is significantly different. The overwhelming majority of traditional instructional materials are designed to be used primarily as a teacher guides a learner. However, the vast majority of computer simulation games are designed to be used directly by the learner, without much mediation. A better understanding of...
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Customize your pony & save photos / 5 islands / 16 agendas / 2 new categories / 2 new multiplayer / Collect items / 13 mini-games / ESRB Rating E Everyone [ AMG 00193 ]
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Learning By Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences, by Aldrich
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Features include use of realistic cab controls to adjust speed, brakes, direction, and more to avoid derailments; saving time, money, and lives by avoiding collisions with vehicles and livestock; you can view the game progress from different perspectives such as helicopter vantage points, real-time walk through, and user-defined camera placements; import layouts including 3-D graphics, elevations and grades; define custom cargoes and assign them to cars; control revenue and expenses; select from...
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in E-Learning
Author: Aldrich, Clark ISBN: 0787977357 Pages: 400 Subject: Training Publisher: Jossey-Bass Info from Publisher: Designed for learning professionals and drawing on both game creators and instructional designers, "Learning by Doing" explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators. The book...
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div class="mainContainer Computers Electronics Cameras DVDs Music Games Books Toys in titles descriptions Company Info |Checkout Info |Shipping Info |Return Policy |FAQ's By continuing with your purchase using the eBay Buy It Now button, you agree to the Buy Terms of Use at http://stores.ebay.com/Buys-In ternet-Superstore/Terms.html . Buy requires immediate payment for this item with PayPal. Until you complete payment, another buyer may purchase this item. The Design and Use of Simulation Comput
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Buy Graphic simulations Computer Video Games PC at Ace Photo Digital for best Graphic simulations Computer Video Games PC offer.
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Airline6 Airline Business Simulation Computer Game
Airline 6 is the most advanced and most fun airline business simulation game in the world. It features an amazing number of options to configure your own airline and then compete head to head with other airlines for passengers and cargo revenue. This realistic aviation computer game works on Windows 2000 and Windows XP and includes all upgrades and support for 12 months. This is your chance to run your own airline You will: set schedules, order new aircraft, refurbish or sell off older aircraft,...
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Rutherford: A Computer Simulation
In this software game based on Rutherford's work, &"players&" fire rays into a grid and plot the response. They then use the data gathered to determine the secret shape hidden in the grid. Includes instructions. Developed by Joe Rich.
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Books. End-to-end Game Development: Creating Independent Serious Games and Simulations from Start to Finish
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
To e-mail the information on this product to a friend, enter the recipient's e-mail address, your name, and your return e-mail address. Your e-mail addresses will not be used for any other purpose. Type in any message you would like to include.
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
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Shipping weight: 0.579 pounds (Size: 11.20" H x 8.80" W x 0.70" D)
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Dungeon Keeper 2 PC Game CD-ROM
Build a Dungeon - Carve out a living, breathing underworld and attract a host of devilish creatures. Be the Master - Feed, train and entertain your dungeon's inhabitants, or slap them into submission. Monstrous Warfare - Send your legions into battle against righteous heroes and unleash devastating magic. Wicked Perspective - Reign from high above or control your minions from a first-person viewpoint. Bag of Tricks - Build traps, research spells, torture prisoners and deceive your enemies. Vicious...
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Due to the fact that EBSCO Book Services is receiving a low/no discount from the vendor/distributor to carry this title, we must charge a 4.99 U.S. DOLLARS handling fee which is reflected in the current price.
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Engaging Learning: Designing E-Learning Simulation Games
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. "Engaging Learning" offers a much-needed guide for training professionals who want to create...
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101 Kitty Pets - Virtual Pet Game
Windows Vista, XP. 700 MHz or faster processor. 256 MB RAM. 100 MB free hard disk space. 800x600 monitor, 16-bit color. DirectX 9.0c. 32 MB DirectX 9.0c-compatible video card. Windows-compatible sound card & speakers. 12X CD-ROM drive.
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Sims 3 - Operating System: Windows Vista (SP1)/Windows XP (SP2). Processor: Vista - 2.4 GHz P4 or equivalent/XP - 2.0 GHz P4 or equivalent. RAM: Vista - 1.5 GB/XP - 1GB. Disc Drive: 8x DVD ROM or faster. Hard Drive: Vista and XP - 8 GB or more of free space. Video Card: 128 MB Video Card with support for Pixel Shader 2.0. Supported video cards include: NVIDIA GeForce FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX...
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Pool Challenge (pool simulation game)
smashing high-res graphics. True physics, with realistic ball rotations and spin. Play 8-Ball and 9-Ball against the computer or a human opponent. Options menu: adjust sound, music, sensitivity and CPU difficulty. User-friendly controls. 1-player practice mode. Resume previous games. Realistic sound effects and background music. Extensive in-game help screens. Compatible with most Windows Mobile SmartPhones!. Also available for Pocket PCs (XSCALE,ARM) running Pocket PC 2000, Pocket PC ...
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Zoo Tycoon: Complete Collection (Windows XP) - PC Computer Games and Accessories
An insidiously addictive simulation game, Zoo Tycoon allows players to create their own zoo. Start with fences for your exhibits, then pick animals and give them toys, foliage, and anything else you want for your custome…
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X-Plane 9 - Macintosh DVD in Mac Simulation Games
X-Plane-9 is the most comprehensive and powerful flight simulator available for the Personal computer. It simulates anything that flies: from single-engine fixed wing props to multi-engine jets; gliders to dirigibles; helicopters to spacecraft to VTOLs such as the V-22 Osprey and AV8-B Harrier.It comes with subsonic and supersonic flight dynamics, simulating aircraft from the Bell 206 Jet-Ranger helicopter and Cessna 172 light plane to the supersonic SR-71 and Mach-3 XB-70 Valkyrie. Includes 40 aircraft...
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In this software game based on Rutherford's work, &"players&" fire rays into a grid and plot the response. They then use the data gathered to determine the secret shape hidden in the grid. Includes instructions. Developed by Joe Rich.
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Lots of hype. Yes, you can select from hundreds of aircraft and design your own configurations. Yes you can set numerous service options. Yes you can make detailed schedules down to the minute but for what? There is virtually NO competition from the AI airlines, even though there can be up to 100 competitors. The simulation does not recognize connecting traffic, which in many respects is the key in the airline industry. The computer airlines decisions make no sense. In terms of level of detail for...
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