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Autodesk Maya® Techniques | MegaGame Part IV: Animation for High-Res Games
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/Autodesk+Maya%C2%AE+Techniques+%7C+MegaGame+Part+IV%3A+Animation+for+High-Res+Games?
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Hara, Sheen, Shinichiro, Game animation rig, Building controls, reduce counter animations, Freeze transformation node, Loop animations , Animation loop system, Snap pose tool, Motion capture pipeline , motion capture rig, Mapping ,Editing motion capture
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Covers modeling a high resolution model, unwrapping UV, generating normal maps, building a skin shader and projection painting in Maya
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Learn how to achieve convincing deformations based on the standard tool sets for game productions. The focus will be on bone-based deformation systems that keep geometry volume and secondary motions. Authored by Shinichiro Hara (Sheen), an Associate CG Supervisor at EA games.
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Learn how to build convincing, high quality, facial deformations for next generation games· The focus will be on a bone based facial system
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