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Autodesk Learning Autodesk® Maya® 2008 | The Modeling & Animation Handbook
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/Autodesk+Learning+Autodesk%C2%AE+Maya%C2%AE+2008+%7C+The+Modeling+%26+Animation+Handbook?
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Model with polygons, NURBS and Subdivision Surfaces. Understand skeletons and joint orientation. Work with inverse kinematics. Set up a leg, arm and spine. Work with blendShapes. Skin your characters. Create constraints. Create a walk cycle. Animate a complete scene including props, constraints and characters.
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Learning Autodesk Maya 2008: The Modeling & Animation Handbook, (Official Autodesk Training Guide, includes DVD)
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Learning Autodesk Maya 2008: The Modeling and Animation Handbook, by Autodesk Maya Press BK w/DVD
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Model with polygonal and NURBS. Create and apply shaders and textures. Learn about skeletons and joint orientations. Work with inverse kinematics. Work with blend shapes. Render and convert NURBS models. Apply and animate constraints. Create a run cycle and keyframed animation. Animate a complete scene. Explore lipsynching. Begin to use the Full Body IK feature.
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Author: Guindon, Marc-Andre ISBN: 1897177526 Pages: 555 Subject: Computer Graphics - Image Processing Publisher: Sybex Info from Publisher:
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Model with polygons and NURBS. Learn about skeletons and joint orientation. Work with inverse kinematics. Set up a leg, arm and spine. Work with blend shapes. Skin your characters. Create constraints. Create a run cycle and keyframed animation. Animate a complete scene.
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Learning Autodesk Maya The Modeling & Animation Handbook (Official Autodesk Training Guide, includes DVD)
Learning Autodesk Maya The Modeling & Animation Handbook (Official Autodesk Training Guide, includes DVD)
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