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Autodesk FumeFX - ACAP
$0
$4000
/Autodesk+FumeFX+-+ACAP?
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Supported 3ds Max versions: 9, 2008 and 2009. Primary Operating Systems; XP Professional (SP2) and Windows 2000 (SP4). Internet Explorer 6 or 7. DirectX 9 Recommended (DirectX 8.1 Minimum). *Downloadable Version: Max 9 (32 and 64 bit) only.
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Control all aspects of your rendered particles, including glows and depth-of-field as your particles age or move. AFCs – AfterBurn supports Animation Flow Curves to vary parameters over particle age, particle velocity, distance from any object, or from a custom expression. New AfterBurn 4.0 Shadow Maps bring great speed improvement without significant shadow quality loss. Geometry Clipping option enables you to prevent particles that are contained inside geometry from rendering outside of it....
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3ds Max 2010 + VRAY : Vray user? This bundle includes either a new dongle for Vray, or we can add an addtional license to your current dongle. If you would like an additional license on an existing dongle, please put this in the 'notes' field during order processing or contact us in advance.
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FumeFX is capable of dynamic interaction with other scene objects. Stop, pause and continue simulations at any point. Start simulations from scratch or by using other simulation results as starting point. Simulation system is fully multithreaded and the user can select how many CPU’s to dedicate to simulation. User can watch the simulation progress in the interactive Preview Window. Draft simulations can be created in mere minutes for fast previewing. User has control of which data will be...
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FumeFX is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosion, and other gaseous phenomena. It’s versatility, robustness, and intuitive workflow make it a perfect solution for even the most demanding tasks in the computer graphics industry.
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The FumeFX Simulation License works in concert with the full FumeFX product to provide users with the ability to offload the FumeFX simulation to other network machines to calculate, leaving the artist free to continue to work within their scenes without having to wait for the calculations to complete. It also lets artists reduce their R&D cycles since users can fire off multiple simulation sets to different network systems to calculate concurrently. This affords the artist the ability to try various...
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