2 results for "Autodesk 3ds Max® Techniques | Rigging a Character for Games" between $0 and $30

2 Autodesk 3ds Max® Techniques | Rigging a Character for Games $0 $30 /Autodesk+3ds+Max%C2%AE+Techniques+%7C+Rigging+a+Character+for+Games?
Autodesk 3ds Max® Techniques | Rigging a Character for Games
Autodesk 3ds Max® Techniques | Rigging a Character for Games

Fitting Biped to the Geometry. Refining the Biped (Roll Bones). Managing the Skeleton. Skinning. Extras.

$29

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Autodesk Maya® Techniques | MegaGame Part III: Character Rigging for High-Res Games

Learn how to achieve convincing deformations based on the standard tool sets for game productions. The focus will be on bone-based deformation systems that keep geometry volume and secondary motions. Authored by Shinichiro Hara (Sheen), an Associate CG Supervisor at EA games.